I would love to see some of you and the people you are demoing to and playtesting with, come up with some decks using the whole available card pool.
The easiest way to do this is to make sure you sleeve all the cards in the same sleeves, then you can just mix and match to your hearts desire. Maybe even print a could duplicates of cards you know would be in multiple builds.
@djib6bed6o6 This has me thinking about the customizable aspect of the game. Potentially, anyone can make new art for the cards, but perhaps there could be a mechanism for localization as well. Good translations would be really important, and I wonder if we could or should crowdsource them.
Or, perhaps that's too much hassle, and Cryptogogue should just localize the game into X languages. There will always be someone missing out, though! I'll have to talk to the team about this. Thanks for keeping us monolinguals in check.
Interesting, I've always had something of a negative opinion of silver bullet cards as an answer to a meta warping strategies - because usually they're either too broad, like graveyard sweepers feel to me in M:tG style games, or too narrow, like the examples I've seen from... I want to say the Star Trek CCG which named like 6 different cards and said if they'd been played a certain amount this game by an opponent, you win?
That's not to say that I don't like interaction as a means of answering certain strategies, for example targeted graveyard removal that forces interesting choices generally seems very cool to me.
Howdy everyone. The name is Kevin Nabak
I was introduced to CCG's as a young teenager with Wyvern.
I grew up loving board games and card games, creating games since i could talk. Making intricate board games for all cartoons/shows/movies i watched or games I played, making games for school projects in grade school, even turning basic baseball and football cards into a card game of sorts using the players stats on the back of the cards. Now days I like to create mods to existing games, putting my own spin on rules to what I thought bettered the games. (You can see the one I posted on boardgamegeek for the resident evil DBG "Lost in Nighmare" mod)
I recently found my old CCG decks after cleaning out my parents old house. Along with these decks, I found my collection of Gridiron, Rage, Digimon TCG and original Mortal Kombat cards. (I know some of these you may not even know)
In the past I dabbled in SimCity, Yugioh, and Pokemon TCG.
Never got into MTG as it seemed a little too mainstream (not that yugioh and pokemon aren't but I played those when they first released). This is what was so intriguing to me about Spoils, mainstream gameplay with an underground following. It intrigued me so much that I contacted Ken and became an ambassador in Southeastern WI.
I still play spoils now and then to this day and look forward to seeing "the next big thing" devolop.