Mining - There would be a supply of packs that could be bought off the market place. (unless the market runs dry due to popularity, which would be similar to a print run being over)
You stores dont actually have to mine the packs, they can just sell packs that have already been mined by other people. (or players can buy from those people and not the store). There are a few ways to deal with this but it's not really part of this "limited" (lol) discussion .
As for a player buying a pack and opening it.. yeah.. in hearthstone it would just go straight into your collect. Maybe we consider a tag that allows you to mark a pack so the wallet/card manager knows the pack is being used for draft, and it handles the cards differently.
I envision it happening something like this: Players buy packs, players open packs in wallet for draft (they retain ownership of all cards they opened), players print and cut cards opened from those packs. (yes, they will see the contents of their packs). The player would choose one of the 3 (or 4) stacks of printed cards from the player to the right of them and draft from that stack, and then continue to pass it to the left like a normal draft
(You have the players pick the pack at random since they don't know their neighbors cards. You want to prevent the opener of the packs from choosing which pack to start with)
Draft continues in this way as normal and you deck build. You dont own the cards you play with, only the cards you opened.
I feel like we want the store to do as LITTLE as possible. The more required by the store, the less they will want to run events.
@dragon Patrick, Ken and I have been discussing this. I liked the weird Spoils lore, and we're not above writing a bit of fanfic for Volition. We'll try and get something polished for the forums.
Still working out the details of our Electro-Runic Voidal Condeser Unit manual, so that folks know how to store their voidal energies in their electronified haversack. They can then squirt them onto glistening sheets of pulp and play. No quotidian miscues or messy rituals!
Chris better know as PlagueScape on some gaming channels. Im the Philly area. Lets see card game history... started Magic: the Gathering in 1998 during the Stronghold expansion got hooked on the idea of card games in general after. Beta tested over half a dozen TCG/CCG's. Competed in GP/PPTQ level tournament with good enough records to meet and play against some of the worlds best players. Collected enough profit from them to pay for 2 cars. I've competed in Pokemon, YuGiOh, Magic: the Gathering, World of Warcraft TCG, DragoBorne, LightSeekers, Force of Will, Warhammer CCG, and Hearthstone tournaments. I've became State and Nationally ranked in some. Regardless I'm still more unlucky then any of you on the draw, as I prove time and time again when I stream Magic on twitch and draw 7 lands of the top to a GG.
out side of the CCG's hobby wise i do photography, PC games, table top games and the stuff that goes along with the tabletops (painting, 3D printing, ect).
would say the draw to volition comes from the no mana screw/flood that ive noticed in this game you can always do something and also the YOU own the cards a issue I hold with with MTGA and MTGO the cards can be taken away at any point and they have "no value" after spending real world money on them.
I would love to see some of you and the people you are demoing to and playtesting with, come up with some decks using the whole available card pool.
The easiest way to do this is to make sure you sleeve all the cards in the same sleeves, then you can just mix and match to your hearts desire. Maybe even print a could duplicates of cards you know would be in multiple builds.
@djib6bed6o6 This has me thinking about the customizable aspect of the game. Potentially, anyone can make new art for the cards, but perhaps there could be a mechanism for localization as well. Good translations would be really important, and I wonder if we could or should crowdsource them.
Or, perhaps that's too much hassle, and Cryptogogue should just localize the game into X languages. There will always be someone missing out, though! I'll have to talk to the team about this. Thanks for keeping us monolinguals in check.